サイドストーリやミッションがとてもおおい。
無敵モードはこれ。
Shadow Of Mordor V1.00 Trainer +8 MrAntiFun.EXE (ゲームを起動してから)[...]
ないし
Middle-Earth-ShadowOfMordor+11Tr-LNG.exe (これを先に起動)[...]
でかい人間に乗るシーンがあるが、乗るポイントが少しでもずれていると、仲間のおっさんが鎖で巨人を封じ込めできずに永遠に乗れない。
その辺はyoutube にてwalkthroughを見ればわかるような気がするが、まったく気がつかなかった。
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お急ぎ便 | ¥510 - ¥550 | |
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*Amazon.co.jp発送商品の注文額 ¥2,000以上は非会員も無料
無料体験はいつでもキャンセルできます。30日のプライム無料体験をぜひお試しください。
中つ国:モルドールの影(窓用PC)Middle-Earth: Shadow of Mordor (windows PC)
プラットフォーム : Windows 7
¥3,980 ¥3,980 税込
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fast learner
5つ星のうち5.0
A LOTR game like it should be the game is very beautifully detailed ...
2015年2月2日に英国でレビュー済みAmazonで購入
A LOTR game like it should be the game is very beautifully detailed even on medium as thats what im playing it on with high textures average frames 60 30 low when surounded by the scum of the earth in battle lol.
Note this game can use a xbox 360 controller without key mapping etc
my rig
duel core 3420 pentium
4gb of ram running at 1333mhz
750 ti palit storm x
1tb 7200rpm 64mb cache
1080p monitor
overall the game is very well indepth plenty to do be warned its very short main story but plenty of side quests to get skills before you tackle captains to tick of the locals.
in a nut shell the game is very indepth with lotr lore and adds some what ifs which does make sense for those that play assassins creed youll feel very nostalgic
combat is unique as if you burn a orcs face etc and he escapes or you well he remembers lol
unlike most games there is no 1 way to play e.g hiding behind walls or jumping and murdering a captain as not all have the same effects or weaknesses each is diffrent and even the low levels captains can be annoying with abilitys like hate losing allowing hp regeneration also like dynasty warriors more then 1 boss may pic a fight with you lol which is what the nemisis cutscenes remind me of.
the game is before frodo and sam but im not assuming its just after the hobbit or during.
edit and updated
if played alot more into the depth the game proves to be still stunning and well depth as we go along but i feel it kind of drops of like a cliff after your done with the main missions my advise get all the side quests done before you do any more missions also do challenges as this game is very short but not as short as 1886 this game has alot of fun elements but i feel it lacks a few things that i cant put my finger on find it very cheeky to also include dlc in a update but still have to pay for it lol your using my bandwidth what if i dont want to download the dlc come on lol.
Note this game can use a xbox 360 controller without key mapping etc
my rig
duel core 3420 pentium
4gb of ram running at 1333mhz
750 ti palit storm x
1tb 7200rpm 64mb cache
1080p monitor
overall the game is very well indepth plenty to do be warned its very short main story but plenty of side quests to get skills before you tackle captains to tick of the locals.
in a nut shell the game is very indepth with lotr lore and adds some what ifs which does make sense for those that play assassins creed youll feel very nostalgic
combat is unique as if you burn a orcs face etc and he escapes or you well he remembers lol
unlike most games there is no 1 way to play e.g hiding behind walls or jumping and murdering a captain as not all have the same effects or weaknesses each is diffrent and even the low levels captains can be annoying with abilitys like hate losing allowing hp regeneration also like dynasty warriors more then 1 boss may pic a fight with you lol which is what the nemisis cutscenes remind me of.
the game is before frodo and sam but im not assuming its just after the hobbit or during.
edit and updated
if played alot more into the depth the game proves to be still stunning and well depth as we go along but i feel it kind of drops of like a cliff after your done with the main missions my advise get all the side quests done before you do any more missions also do challenges as this game is very short but not as short as 1886 this game has alot of fun elements but i feel it lacks a few things that i cant put my finger on find it very cheeky to also include dlc in a update but still have to pay for it lol your using my bandwidth what if i dont want to download the dlc come on lol.

A. Whitehead
5つ星のうち4.0
A genius central mechanic is let down a little by a lack of variety and tiny maps
2015年5月18日に英国でレビュー済みAmazonで購入
The history of Middle-earth video games has been patchy. Early text adventure The Hobbit was a classic of its genre and War in Middle-earth was a remarkable early example of a real-time strategy game. However, the Battle for Middle-earth series was highly inconsistent, and many of the tie-in action games with the movies were forgettable.
Monolith has produced something different with Shadows of Mordor. On the surface it's an action game borrowing a lot of ideas from other franchises. The game focuses on combat between Talion and a large number of opponents, relying on positioning, blocks, chains and special attacks to survive challenging fights. These mechanics are very similar to the Arkham series of Batman games. There's also an open world to explore with side-missions and towers you can rebuild to gain more intelligence on the surroundings, lifted pretty much straight from the Far Cry series. Although Talion is formidable in battle, he can be swamped easily in long fights so there is also a strong stealth focus similar to the Assassin's Creed games.
However, Shadows of Mordor rises above its influences to become more interesting than it first might appear. It helps that it was created by Monolith, a talented video game company responsible for some of the finest first-person shooters ever created: the FEAR and No-One Lives Forever series, the early and influential Blood games and the awesome (and sadly never resurrected) SHOGO: Mobile Armour Division, which mixed up the FPS and mecha-piloting genres fifteen years before Titanfall. Monolith handle the transition into third-person combat quite well and bring their formidable experience to the game in the form of visceral, solid and satisfying combat and a genuinely new and gamechanging mechanic: the Nemesis System.
Shadows of Mordor features a lot of orcs. An absolute ton of them, in fact. And they're not all mindless monsters. As the game progresses, the orcs gain experience and skill and climb up through their hierarchy of chiefs, captains and lieutenants, murdering and backstabbing one another as they try to gain personal power and influence. For the first third or so of the game, Talion's interaction with the orcs is limited to parting their heads from their shoulders. Later, thanks to his possessing elven wraith spirit, he gains the ability to magically take control of some of these orcs and swing them to his will. Apparently unwinnable fights can swing in Talion's favour by him reconnoitring enemy strongholds first and stealthily taking over multiple orcs. When the fight finally starts, he can unleash his own army of traitors. This becomes more complex when Talion starts taking control of lieutenants and captains, being able to arrange for them to turn on and betray their chiefs and putting Talion's own catspaws into positions of authority.
This system can be turned against Talion, however. An orc who "kills" Talion in combat (Talion is always resurrected thanks to the handy elvish wraith) gains experience and prestige, climbing the ranks and possibly displacing Talion's own minions. As the game progresses this interaction becomes quite elaborate, and Talion losing a single fight can push his entire web of alliances and betrayals out of synch. Adding a yet further layer of complication is that the orcs have different strengths and weaknesses: some are only vulnerable to fire or stealth and some are invulnerable to takedowns or finishing moves. You have to gain intelligence to find out an orc's weaknesses before either killing or enslaving him.
This results in a fascinating and - for a time - engrossing amd complex game of Orc Career Ladder Simulator, as you turn enemies against one another, sneakily arrange for massive Red Wedding-style orc betrayals and generally pull a lot of strings from behind the scenes. When your plans work you can't help but feel like a master manipulator. When they don't and you have to re-enslave half of Mordor's orcs just to bring down one annoying captain, massive frustration can result.
The Nemesis System is a genius idea, backed up by very solid combat, but after a while the game's other flaws come to the fore. The biggest problem is that this is an open-world game, but the world is tiny. There are two maps and both can be crossed from one side to the other in minutes. The spirit towers are so close you can almost jump between them and the massive number of orcs versus small number of locations results in multiple orc captains sharing the same strongholds. Ludonarrative dissonance (the clash between the game's narrative and actual gameplay) is a problem in most games, but, particularly in its second half, in Shadows of Mordor it becomes a near-constant problem. The maps should really have been four or five times their size to really sell the idea of Mordor as a vast, teeming network of competing orc clans.
The other problem is that the game prioritises planning, intrigue and betrayal but then relies way too much on luck. A simple stealth attack on an orc general might result in a fight against him and a dozen bodyguards, or three other captains might stumble on the fight halfway through resulting in what feels like the Battle of the Pelennor Fields, but with only one person fighting the orcs. This can also dramatically affect the game's length: I've seen people beating the main story in well under 20 hours but others constantly getting their plans thwarted and having to invest over 50. And the repetitiveness of the combat, the lack of variety in objectives and the tiny maps makes this a game that definitely needs to be shorter rather than longer.
There's also the storyline, which on the one hand embraces some of Tolkien's obscurer storylines (bringing in Celebrimbor, forger of the Rings of Power) and restraining the appearance of movie characters to basically one, lore-appropriate cameo (Gollum, although Sauron and Saruman have very brief appearances) but on the other embraces full-scale blood-letting and slaughter. Tolkien certainly wasn't above doing the gritty, dark stuff (more in The Silmarillion than the later books, it has to be said) but Shadows of Mordor wades through the grimness until it starts to get a little bit comical.
Shadows of Mordor (***½) is certainly one of the more interesting and smarter Middle-earth video games. The action is solid and the Nemesis System is engrossing (expect to see variations on it popping up everywhere soon). However, the maps are too small, the tone is far too grim and the game crosses the thin line between challenging and monitor-smashing frustration a few too many times. A sequel (which the game groan-inducingly teases in its final moments) with a bigger map and more variety could build on the systems here into something truly special, but for now Shadows of Mordor is a solid game with a genius central mechanic let down by some design problems elsewhere.
Monolith has produced something different with Shadows of Mordor. On the surface it's an action game borrowing a lot of ideas from other franchises. The game focuses on combat between Talion and a large number of opponents, relying on positioning, blocks, chains and special attacks to survive challenging fights. These mechanics are very similar to the Arkham series of Batman games. There's also an open world to explore with side-missions and towers you can rebuild to gain more intelligence on the surroundings, lifted pretty much straight from the Far Cry series. Although Talion is formidable in battle, he can be swamped easily in long fights so there is also a strong stealth focus similar to the Assassin's Creed games.
However, Shadows of Mordor rises above its influences to become more interesting than it first might appear. It helps that it was created by Monolith, a talented video game company responsible for some of the finest first-person shooters ever created: the FEAR and No-One Lives Forever series, the early and influential Blood games and the awesome (and sadly never resurrected) SHOGO: Mobile Armour Division, which mixed up the FPS and mecha-piloting genres fifteen years before Titanfall. Monolith handle the transition into third-person combat quite well and bring their formidable experience to the game in the form of visceral, solid and satisfying combat and a genuinely new and gamechanging mechanic: the Nemesis System.
Shadows of Mordor features a lot of orcs. An absolute ton of them, in fact. And they're not all mindless monsters. As the game progresses, the orcs gain experience and skill and climb up through their hierarchy of chiefs, captains and lieutenants, murdering and backstabbing one another as they try to gain personal power and influence. For the first third or so of the game, Talion's interaction with the orcs is limited to parting their heads from their shoulders. Later, thanks to his possessing elven wraith spirit, he gains the ability to magically take control of some of these orcs and swing them to his will. Apparently unwinnable fights can swing in Talion's favour by him reconnoitring enemy strongholds first and stealthily taking over multiple orcs. When the fight finally starts, he can unleash his own army of traitors. This becomes more complex when Talion starts taking control of lieutenants and captains, being able to arrange for them to turn on and betray their chiefs and putting Talion's own catspaws into positions of authority.
This system can be turned against Talion, however. An orc who "kills" Talion in combat (Talion is always resurrected thanks to the handy elvish wraith) gains experience and prestige, climbing the ranks and possibly displacing Talion's own minions. As the game progresses this interaction becomes quite elaborate, and Talion losing a single fight can push his entire web of alliances and betrayals out of synch. Adding a yet further layer of complication is that the orcs have different strengths and weaknesses: some are only vulnerable to fire or stealth and some are invulnerable to takedowns or finishing moves. You have to gain intelligence to find out an orc's weaknesses before either killing or enslaving him.
This results in a fascinating and - for a time - engrossing amd complex game of Orc Career Ladder Simulator, as you turn enemies against one another, sneakily arrange for massive Red Wedding-style orc betrayals and generally pull a lot of strings from behind the scenes. When your plans work you can't help but feel like a master manipulator. When they don't and you have to re-enslave half of Mordor's orcs just to bring down one annoying captain, massive frustration can result.
The Nemesis System is a genius idea, backed up by very solid combat, but after a while the game's other flaws come to the fore. The biggest problem is that this is an open-world game, but the world is tiny. There are two maps and both can be crossed from one side to the other in minutes. The spirit towers are so close you can almost jump between them and the massive number of orcs versus small number of locations results in multiple orc captains sharing the same strongholds. Ludonarrative dissonance (the clash between the game's narrative and actual gameplay) is a problem in most games, but, particularly in its second half, in Shadows of Mordor it becomes a near-constant problem. The maps should really have been four or five times their size to really sell the idea of Mordor as a vast, teeming network of competing orc clans.
The other problem is that the game prioritises planning, intrigue and betrayal but then relies way too much on luck. A simple stealth attack on an orc general might result in a fight against him and a dozen bodyguards, or three other captains might stumble on the fight halfway through resulting in what feels like the Battle of the Pelennor Fields, but with only one person fighting the orcs. This can also dramatically affect the game's length: I've seen people beating the main story in well under 20 hours but others constantly getting their plans thwarted and having to invest over 50. And the repetitiveness of the combat, the lack of variety in objectives and the tiny maps makes this a game that definitely needs to be shorter rather than longer.
There's also the storyline, which on the one hand embraces some of Tolkien's obscurer storylines (bringing in Celebrimbor, forger of the Rings of Power) and restraining the appearance of movie characters to basically one, lore-appropriate cameo (Gollum, although Sauron and Saruman have very brief appearances) but on the other embraces full-scale blood-letting and slaughter. Tolkien certainly wasn't above doing the gritty, dark stuff (more in The Silmarillion than the later books, it has to be said) but Shadows of Mordor wades through the grimness until it starts to get a little bit comical.
Shadows of Mordor (***½) is certainly one of the more interesting and smarter Middle-earth video games. The action is solid and the Nemesis System is engrossing (expect to see variations on it popping up everywhere soon). However, the maps are too small, the tone is far too grim and the game crosses the thin line between challenging and monitor-smashing frustration a few too many times. A sequel (which the game groan-inducingly teases in its final moments) with a bigger map and more variety could build on the systems here into something truly special, but for now Shadows of Mordor is a solid game with a genius central mechanic let down by some design problems elsewhere.

Gareth
5つ星のうち3.0
Shadow of Mordor - Not really a shadow as every orc seems to know about you ;)
2014年12月7日に英国でレビュー済みAmazonで購入
Firstly Amazon did a great job delivering this game on time; Overall in depth graphics and game-play was enjoyable however after completing the game I felt that it lacked content to continue and I have not returned to it since unlike titles such as Inquisition etc. Fun to play and nemesis system is creative but could be more captivating for the gamer. It gave an interesting outlook into the lives of characters not touched upon however I'm not sure it brought justice to the LOTR gamers who enjoyed titles like Battle of Middle earth etc. Give it a try, Its a 50/50 kinda title

Martyn
5つ星のうち5.0
Insanely amazing!! Get this game
2014年10月10日に英国でレビュー済みAmazonで購入
Insanely amazing!!
Get this game!! You obviously must of heard about it by now and how truly great the game is but you wont know until u own it!
......incredible!! the game is well thought out, no short cuts, no loss of time management, well funded and its a game to remember!!
C==={=;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;->
**You play Talion a strong Ranger who is loyal and spent most his life defending the black gate.
** You collect abilities and other artifacts through the game to become stronger and to complete the story-line, thus enabling Talion to become even stronger.
** Clever part of the game is the enemies you can control using the wraiths powers can cause riots throughout the dark lords army.
** You can ride beasts such as Caragors (big cats, haha) and Graugs tall massive and destructive amphibious creatures.
** The Wraith Elf (Celebrimbor) is your guide and he is the only reason Talion is still alive or so they say ^^ and the wraith allows you Talion to use the bow that has nice features and skills making you a Talion a 3 type combat nightmare for orcs!
Enough said, buy it, enjoy it! and remember to play the second part of the game once you complete the story line campaign.
I hope this helps :)
Get this game!! You obviously must of heard about it by now and how truly great the game is but you wont know until u own it!
......incredible!! the game is well thought out, no short cuts, no loss of time management, well funded and its a game to remember!!
C==={=;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;->
**You play Talion a strong Ranger who is loyal and spent most his life defending the black gate.
** You collect abilities and other artifacts through the game to become stronger and to complete the story-line, thus enabling Talion to become even stronger.
** Clever part of the game is the enemies you can control using the wraiths powers can cause riots throughout the dark lords army.
** You can ride beasts such as Caragors (big cats, haha) and Graugs tall massive and destructive amphibious creatures.
** The Wraith Elf (Celebrimbor) is your guide and he is the only reason Talion is still alive or so they say ^^ and the wraith allows you Talion to use the bow that has nice features and skills making you a Talion a 3 type combat nightmare for orcs!
Enough said, buy it, enjoy it! and remember to play the second part of the game once you complete the story line campaign.
I hope this helps :)

Blade
5つ星のうち2.0
MORDOR.
2020年10月2日に英国でレビュー済みAmazonで購入
I am returning it. It would not work on my laptop. I hate Steam.